Accretia Classe:
Ranger
Gunner type of rangers are well balanced in both close and long range combat. All Accretian classes can use a launcher but Gunners are the class that can use them best.
Class Bonus
- Launcher PT 122,286
- Defense PT 34,393
- Basic Range Skill 2,500 (to all)
- Lv30 Intense Launcher
Gain 3 skills
- FlashBang – cancels your target’s attack (mob, FP=60, Recharge=10s, Duration=N/A)
- Target Fix – precision launcher shot (enemy/mob, FP=60, Recharge=20s, Duration=N/A)
- Compound Siege – powerful launcher attack (siege mode) (enemy/mob, SP=240, Recharge=20s, Duration=N/A)
Scout type of rangers are mixed with combat abilities and special ability. They can fight in long range combat and can lay traps. Their class skill allows them to go invisible and sneak behind enemy lines.
Class Bonus
- Range PT 91,714
- Defense PT 51,589
- Basic Range Skill 2,500 (to all)
- Lv30 Intense Firearm
- 2x Blasting Powder Trap
Gain 3 skills
- Cloaking Device - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
- Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
- Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s)
They attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically. Their surprise attack is simple yet deadly.
Class Bonus
- Range PT 550,857
- Defense PT 450,701
- Basic Range Skill 13,044 (to all)
- Expert Range Skill 19,566 (to all)
- Lv40 Throwing Knife (white/normal)
- 3x Advanced Blasting Powder Trap
Gain 2 skills
- Illusionist - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
- Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A)
The most powerful launcher class! They are most capable of using the launcher to its maximum capabilities. They are feared as an invincible force.
Class Bonus
- Range PT 944,327
- Launcher PT 944,327
- Defense PT 225,350
- Basic Range Skill 13,044 (to all)
- Expert Range Skill 19,566 (to all)
- [30,000] Terra Rocket Ammo
Gain 3 skills
- Dread Fire – powerful launcher attack (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
- Doom Blast – powerful combo attack (siege mode) (enemy/mob, FP=120 + SP=360, Recharge=60s, Duration=N/A)
- Siege Mastery – increases launcher attack power (self, FP=90, Recharge=10s, Duration=240s)
They help their allies to escape from danger. They are programmed to sacrifice their lives to complete their mission. They can assist their allies in retreating from battle.
Class Bonus
- Range PT 826,286
- Defense PT 300,467
- Basic Range Skill 13,044 (to all)
- Expert Range Skill 19,566 (to all)
- [30,000] Terra Ammunition
Gain 3 skills
- Self Destruct – turns the user into a time bomb, and decreases HP to 1 (self, FP=90, Recharge=300s, Duration=300s)
- Mind Poison - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
- Gate Capsule – creates a portal that returns your party to a binding location (party, FP=90, Recharge=300s, Duration=?)
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Warrior
Destroyer type of warriors are the main force for the Accretian Empire. They have a similar with other race’s warrior class but their unique class skills make it all the difference. They are specialized in close-range combat and they are the most powerful warriors among all 3 races.
Class Bonus
- Melee PT 91,714
- Defense PT 51,589
- Basic Melee Skill 2,500 (to all)
- Lv30 Intense Melee Weapon
Gain 2 skills
- Mangle – powerful attack combo (enemy/mob, SP=240, Recharge=20s, Duration=N/A)
- Shield Battery – maximum regeneration of HP/FP/SP (self, FP=60, Recharge=10s, Duration=120s)
Gladius type of warriors use one-handed sword and shield combo. What makes Gladius different is special shields. Their shields are very unique and powerful than the other races. Their class skills are executed using shields.
Class Bonus
- Melee PT 61,143
- Defense PT 34,393
- Shield PT 34,393
- Basic Melee Skill 2,500 (to all)
- Lv29 Intense Shield
Gain 2 skills
- Mega Shield - increases defense (self, FP=60, Recharge=10s, Duration=120s)
- Rapid Logic – Increases attack speed (self, FP=60, Recharge=10s, Duration=120s)
Main attacker class! Strong offense and strong defense are well balanced.
Class Bonus
- Melee PT 550,857
- Defense PT 450,701
- Basic Melee Skill 13,044 (to all)
- Expert Melee Skill 19,566 (to all)
- 99 Offense Charger (50% atk) or Defense Charger (50% def)
Gain 2 skills
- Capacity Engine – increases attack power (self, FP=90, Recharge=10s, Duration=240s)
- Limit Gauge – increases defense gauge by 200 points (self, FP=90, Recharge=60s, Duration=320s)
This force is organized as a biological force. They target their opponent’s weak points and use their special skills to trap their enemies.
Class Bonus
- Melee PT 826,286
- Defense PT 300,467
- Basic Melee Skill 13,044 (to all)
- Expert Melee Skill 19,566 (to all)
- 99 Offense Charger (+50% attack for 5 minutes)
Gain 3 skills
- Rage Slice – drains the target’s HP (enemy, FP=90 + SP=120, Recharge=30s, Duration=?)
- Magnetic Web – ensnares the target, rendering them immobile (enemy, FP=90, recharge=40s, duration=?)
- Magnetic Arm – Increases attack accuracy and power (self, FP=90, Recharge=10s, Duration=240s)
To fight against their opponent’s force ability, they have special internal frame that uses chargers more efficiently against force.
Class Bonus
- Melee PT 413,143
- Defense PT 300,467
- Shield PT 300,467
- Basic Melee Skill 13,044 (to all)
- Expert Melee Skill 19,566 (to all)
- 99 Defense Charger (+50% def for 5 minutes)
Gain 2 skills
- Elemental Power – increases all elemental resists by 50 points (self, FP=90, Recharge=10s, Duration=240s)
- Charger Excel – increases effectiveness of chargers (self, FP=90, Recharge=10s, Duration=240s)
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Specialist
Engineer type of specialist is a professional producer and at the same time they can fight in combat. They are a diverse class.
Class Bonus
- Weapon/Shield 500
- Armor 500
- Ammo 4500
- Light Guard Tower (x3)
- Ruby (x6) and Obsidian (x6)
Gain 1 skill
- Set Gaurd Tower - can create gaurd towers using gems and Gaurd Tower parts (ability, FP=0, Recharge=0, Duration=”several hours”)
Main supplier of the Accretian Empire. They can repair wounded soldiers in battle and recover their defense abilities.
Class Bonus
- Weapon/Shield 600
- Armor 600
- Ammo 10,000
- Defense PT 180,280
- Choice of amulet (12% HP/FP increase) or 10 high-grade gems of choice. (Amulet cannot be traded or removed off the character.)
Gain 2 skills
- Gauge Recovery - restores a player's defense durability gauge (ally/self, FP=90, Recharge=20s, Duration=N/A)
- Instant Repair - Resurrect an ally (ally, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A)
Main battle supplier for the Accretian Empire. Their unique ability to increase the speed of their allies and decrease the defense of their opponents makes them invaluable in combat situations.
Class Bonus
- Melee PT 165,257
- Range PT 165,257
- Launcher PT 165,514
- Defense PT 90,140
- Shield PT 90,140
- Weapon/Shield 300
- Armor 300
- Ammo 5,000
- Encourage amulet (12% HP/FP increase) (Amulet cannot be traded or removed off the character.)
- 4x [100 ammo] magazines of special debuff grenades
Gain 3 skills
- Turbo Boost – doubles speed (ally/self, FP=90, Recharge=20s, Duration=300s)
- Stone Statue – turns you into an invincible stone statue (self, FP=90, Recharge=60s, Duration=30s)
- Gauge Break – decreases target’s defense gauge (enemy, FP=90 + SP=120, Recharge=60s, Duration=N/A)
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