Cora Classes:

Ranger

Archer (Lv30)

This ranger class is suited for long range combat. Archers prefer to use the classic bow rather than firearms, and because of this their class skills focus on the bow.

Class Bonus

  • Range PT 122,286
  • Defense PT 34,393
  • Basic Range Skill 2,500 (to all)
  • Lv30 Intense Bow

Gain 2 skills

  • Constrict - freezes enemy movement and attack (enemy, FP=60, Recharge=20s, Duration=?)
  • Primal Strike - attack skill that deals critical damage (enemy/mob, FP=60, Recharge=20s, Duration=N/A)
 

Hunter (Lv30)

Hunters are very similar to Archers, but focus on firearms instead. They are weaker than Archers when it comes to dealing damage. Hunters make excellent spies.

Class Bonus

  • Range PT 91,714
  • Defense PT 51,589
  • Basic Range Skill 2,500 (to all)
  • Lv30 Intense Firearm
  • 2x Blasting Powder Trap

Gain 3 skills

  • Dark Shroud - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
  • Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
  • Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s)
 

Stealer (Lv40)

They’re a skilled group who like to think and act for themselves. They do whatever it takes to survive and are labelled as “Stealers” by the Bishop.

Class Bonus

  • Range PT 826,286
  • Defense PT 300,467
  • Basic Range Skill 13,044 (to all)
  • Expert Range Skill 19,566 (to all)
  • [30,000] Terra Mineral Magazine or [30,000] Terra Laser Magazine.

Gain 3 skills

  • Feign Death - feign death (self, FP=90, Recharge=60s, Duration=30s)
  • Confusion - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
  • Parry - increases evasion while lowering attack power (self, FP=90, Recharge=60s, Duration=30s)
 

Adventurer (Lv40)

From the experiences of their explorations they have gained remarkable vision of sight. They earned their reputation as the most dangerous archers as far as damage is concerned.

Class Bonus

  • Range PT 944,327
  • Defense PT 225,350
  • Basic Range Skill 13,044 (to all)
  • Expert Range Skill 19,566 (to all)
  • [30,000] Terra Advanced Beam Cell Ammo

Gain 2 skills

  • Sublime Aim - increases attack power and accuracy (self, FP=90, Recharge=10s, Duration=240s)
  • True Sight - increases attack range (self, FP=90, Recharge=10s, Duration=240s)
 

Assassin (Lv40)

The secret Assasin force of Decem’s sanctuary. They are sneaky and make good use of stealth.

Class Bonus

  • Range PT 550,857
  • Defense PT 450,701
  • Basic Range Skill 13,044 (to all)
  • Expert Range Skill 19,566 (to all)
  • Lv40 Throwing Knife (normal/white)
  • 3x Advanced Blasting Powder Trap

Gain 2 skills

  • Sneak Attack - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
  • Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A)

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Spiritualist


Caster (Lv30)

The Caster type focus on the power of the staff and deal pure elemental damage. Their high force attack power and HP makes them great for combat.

Class Bonus

  • Fire/Aqua/Eart/Air Basic 10,000
  • Lv30 Intense Staff

Gain 1 skill

  • Concentration - increases attack power by draining stamina (self, SP=120, Recharge=10s, Duration=120s)
 

Summoner (Lv30)

Summoners focus on the study and use of the Animus – creatures from a higher realm with various uses. This class is more diverse and benefits from higher Dark Force, but suffers from lower HP than the Caster.

Class Bonus

  • Dark Basic 30,000
  • Summon PT 100,000
  • Lv25 Animus (Paimon, Inanna, or Hecate)

Gain 1 skill

  • Summon - ability to summon from four types of Animus (ability)
 

Dark Priest (Lv40)

The Dark Priest watches and protects its allies in the field of battle. They are given the unique ability to escape from battle at will.

Class Bonus

  • Dark/Fire/Aqua/Earth/Air Basic 58,696
  • Dark/Fire/Aqua/Earth/Air Expert 58,696
  • 1 Elite debuff spell of choice

Gain 3 skills

  • Aegis - damage taken is converted from HP to FP drain (self, FP=90, Recharge=60s, Duration=60s)
  • Return Gate - set up a portal back to your binding location (party, FP=90, Recharge=300s, Duration=?)
  • Escape - teleport to your binding location (self, FP=90, Recharge=10s, Duration=N/A)
 

Warlock (Lv40)

They study for the efficient use of Force. They have the power to freeze their enemies in their tracks and a special force attack spell. Their high accuracy makes them great against enemies with high evasion.

Class Bonus

  • Fire/Aqua/Earth/Air Basic 58,696
  • Fire/Aqua/Earth/Air Expert 58,696
  • 1 Elite fire spell of choice.

Gain 3 skills

  • Meditation - increases magic attack accuracy (self, FP=90, Recharge=10s, Duration=240s)
  • Stone Curse - freezes enemy's movement, attack, and healing abilities. (enemy, FP=90, Recharge=60s, Duration=?)
  • Force Strike - attack spell that strikes from long distances (enemy/monster, SP=120, Recharge=30s, Duration=N/A)
 

Grazier (Lv40)

Graziers are masters of the Animus and can harness their true powers.

Class Bonus

  • Dark Basic 117,393
  • Dark Expert 117,393
  • Summon PT 5,518,709
  • Lv35 Isis or 1 Elite dark spell of choice.

Gain 3 skills

  • Animus Heal – heals all desummoned animus (self, FP=90, Recharge=30s, Duration=N/A)
  • Quick Summon - removes a 30 second delay between desummoning and resummoning Animus (self, FP=90, Recharge=30s, Duration=N/A)
  • Elite Animus - increases Animus attack power by 60% (self, FP=120, Recharge=30s, Duration=240s)
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Warrior


Champion (Lv30)

Champions are not the main force of the Holy Alliance, but are more like general infantry soldiers. This warrior class focuses primarily on offense over defense.

Class Bonus

  • Melee PT 91,714
  • Defense PT 51,589
  • Basic Melee Skill 2,500 (to all)
  • Lv30 Intense 2H Melee Weapon

Gain 2 skills

  • Vital Power - increases chances of critical hit (self, FP=60, Recharge=10s, Duration=120s)
  • Faith - increases attack power and defense stat (self, FP=60, Recharge=10s, Duration=120s)
 

Knight (Lv30)

The Knight class brings out the best in defense in the Cora race. Their high defense makes them front line units in any battle.

Class Bonus

  • Melee PT 61,143
  • Defense PT 34,393
  • Shield PT 34,393
  • Basic Melee Skill 2,500 (to all)
  • Lv29 Intense Shield

Gain 2 skills

  • Accession - increases HP regeneration and raises defense stat (self, FP=60, Recharge=10s, Duration=120s)
  • Vampire Groan - absorbs a monster’s HP (PvE only, FP=60, Recharge=10s, Duration=N/A)
 

Guardian (Lv40)

They are guardians of Decem’s sanctuary, with the power to make their enemies weak.

Class Bonus

  • Melee PT 550,857
  • Defense PT 450,701
  • Basic Melee Skill 13,044 (to all)
  • Expert Melee Skill 19,566 (to all)
  • 99 Bust Potion (50% atk) or Protect Potion (50% def)

Gain 2 skills

  • Swiftness - deacreases the skill recovery time and increases skill attack power slightly (self, FP=90, Recharge=10s, Duration=240s)
  • Tendon Ripper - lowers enemy attack power (enemy, FP=90, Recharge=60s, Duration=?)
 

Templar Knight (Lv40)

They are blessed by Decem with maximum physical ability. These holy champions deal strong and effective blows which makes them feared on the battlefield.

Class Bonus

  • Melee PT 826,286
  • Defense PT 300,467
  • Basic Melee Skill 13,044 (to all)
  • Expert Melee Skill 19,566 (to all)
  • 99 “Bust Potion” (+50% attack for 5 minutes)

Gain 3 skills

  • Full Swing – a powerful spin attack (enemy/monster, FP=90 + SP=120, Recharge=20s)
  • Dash - increases speed of movement (self, FP=90, recharge=60s, duration=30s)
  • Grace – Increases attack accuracy and power (self, FP=90, Recharge=10s, Duration=240s)
 

Black Knight (Lv40)

Black Knights are blessed by Dark Force. They use the self-hypnotism of Dark Force to increase their defense ability. They can also hypnotize their enemies into attacking them. Black Knights are heavy infantry with the best defense in the Holy Alliance.

Class Bonus

  • Melee PT 413,143
  • Defense PT 300,467
  • Shield PT 300,467
  • Basic Melee Skill 13,044 (to all)
  • Expert Melee Skill 19,566 (to all)
  • 99 Protect Potion (+50% def for 5 minutes)

Gain 2 skills

  • Barricade - increases defense ability (self, FP=90, Recharge=10s, Duration=240s)
  • Torment – Forces a target to attack you (enemy/mob, FP=90 + SP=120, Recharge=20s, Duration=N/A)
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Specialist

Craftsman (Lv30)

The Craftsman’s duty is to mine and process ore to produce weapons and armor for the race. They have proven invaluable to guilds and an essential element to the success of the Holy Alliance. They do not focus on combat.

Class Bonus

  • Weapon/Shield 500
  • Armor 500
  • Ammo 4500
  • Light Guard Tower (x3)
  • Ruby (x6) and Topaz (x6)

Gain 1 skill

  • Set Gaurd Tower - can create gaurd towers using gems and Gaurd Tower parts (ability, FP=0, Recharge=0, Duration=”several hours”)
 

Artist (Lv40)

Artists bear the task of supplying armor to their race. They spend their time crafting and perfecting their skills of trade. They have a unique ability to revive their allies but only limited combat capabilities.

Class Bonus

  • Weapon/Shield 600
  • Armor 600
  • Ammo 10,000
  • Defense PT 180,280
  • Choice of amulet (12% HP/FP increase) or 10 high-grade gems of choice. (Amulet cannot be traded or removed off the character.)

Gain 2 skills

  • Gauge Recovery - restores a player's defense durability gauge (ally/self, FP=90, Recharge=20s, Duration=N/A)
  • Revival - Resurrect an ally (ally, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A)
 

 
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